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static Vector4 | NormalizedDirection (Vector4 start, Vector4 end) |
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static bool | Approximately (Vector4 v1, Vector4 v2) |
| Return true if v1 and v2 are equal, or different but very close. TODO: Better implementation More...
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◆ Approximately()
static bool Megapop.MegaCore.Math4D.Approximately |
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Vector4 |
v1, |
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Vector4 |
v2 |
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) |
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inlinestatic |
Return true if v1 and v2 are equal, or different but very close. TODO: Better implementation
◆ NormalizedDirection()
static Vector4 Megapop.MegaCore.Math4D.NormalizedDirection |
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Vector4 |
start, |
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Vector4 |
end |
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) |
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inlinestatic |
The documentation for this class was generated from the following file:
- source/com.megapop.megacore/package/Runtime/Math/Math4D.cs