◆ Build()
static bool Megapop.Editor.Builds.Builder.Build |
( |
BuildSettings |
buildSettings, |
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out string |
targetFolder |
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) |
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inlinestatic |
◆ DeleteEverything()
static void Megapop.Editor.Builds.Builder.DeleteEverything |
( |
string |
folderPath | ) |
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inlinestatic |
◆ ShowFile()
static void Megapop.Editor.Builds.Builder.ShowFile |
( |
string |
targetPath | ) |
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static |
◆ ShowFolder()
static void Megapop.Editor.Builds.Builder.ShowFolder |
( |
string |
targetPath | ) |
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static |
◆ BuildFolderName
string Megapop.Editor.Builds.Builder.BuildFolderName = "builds" |
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static |
◆ ProjectRootKeyword
string Megapop.Editor.Builds.Builder.ProjectRootKeyword = "$PROJECT_ROOT$" |
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static |
◆ BuildFolderPath
string Megapop.Editor.Builds.Builder.BuildFolderPath |
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staticget |
Get the root path for all builds.
◆ ProjectRoot
string Megapop.Editor.Builds.Builder.ProjectRoot |
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staticget |
Get the root path of the Unity project.
The documentation for this class was generated from the following file:
- source/com.megapop.steambuilds/package/Editor/Megapop/Builder.cs