◆ CreateMaterial()
static Material Megapop.Amalgam.Editor.TextureRendering.CreateMaterial |
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string |
shaderName | ) |
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◆ ChannelPreviewShaderName
const string Megapop.Amalgam.Editor.TextureRendering.ChannelPreviewShaderName = "Hidden/TexturePacker/DisplayChannel" |
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◆ ColorMaskId
readonly int Megapop.Amalgam.Editor.TextureRendering.ColorMaskId = Shader.PropertyToID("_ColorMask") |
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◆ InspectorPreviewShaderName
const string Megapop.Amalgam.Editor.TextureRendering.InspectorPreviewShaderName = "Hidden/TexturePacker/InspectorPreview" |
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◆ SourceChannelId
readonly int Megapop.Amalgam.Editor.TextureRendering.SourceChannelId = Shader.PropertyToID("_SourceChannel") |
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◆ SourceConversionId
readonly int Megapop.Amalgam.Editor.TextureRendering.SourceConversionId = Shader.PropertyToID("_SourceConversion") |
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◆ WriteToChannelShaderName
const string Megapop.Amalgam.Editor.TextureRendering.WriteToChannelShaderName = "Hidden/TexturePacker/WriteToChannel" |
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The documentation for this class was generated from the following file: